The game does a very interesting painterly art style where textures have exotic colour choices and the screen has a paint texture that gets stronger along the edges. Graphics are definitely early PS3 era, HOWEVER I will defend the art style. Unfortunately, I'm familiar with the live service model via Honkai Impact 3rd, so I recognised various aspects of that from the shallow, repetitive enemy-killing gameplay to daily sing-in rewards and the insulting premium currency items. I know of its reputation, but I was curious to see how it was. Combat feels much faster paced and along the lines of Bloodborne (divide and conquer groups of enemies, learn the timing of dodges), and the world feels vast and almost unending the more I play. The presentation is fantastic and the addition of overworld music is a change for sure but one I fully welcome. Maybe a different build too, I just dont feel like I enjoyed using magic in this game like I did in the Dark Souls series. Given the choice and all the talk of Elden Ring I'd rather play that for now and come back to Demon's Souls later with a clean slate. I could just go for backstabs instead, but given I'm running a magic build I'm sure I'll have to hit him with at least a few dozen and then pray he doesnt heal. World 4-1 really screwed me over in that regard since I died enough times to get the black phantom Satsuki to appear, who rushes you down from the touchstone and dodges 97% of my spells regardless of whether I distract him with soul remains. I dont think it's bad but there are some issues I have with the whole world tendency concept. I remember being pretty terrified first time I came across a Tonberry, since my last visited save crystal was some distance away! I usually need a lengthy break after completing a souls game, but with the side missions, and unlocking Chaos difficulty, I’m already keen to do another playthrough here.ĭecided to shelve Demon's Souls for now. I think as well, I just like seeing a lot of the iconic FF monsters and imagery translated into this format. Most of the classics appear to be here…Dragoon, Black Mage, Dark Knight etc, which lends to some varied ways to tackle the game. There are loads I still need to unlock, but what I did proved varied, and lent itself to lots of tactical switching on the fly. The job system also deserves a lot of praise here. Some of the boss fights still took me a fare few attempts even on “Action” mode though. It does break from that in a few places, being mission based, not having you collect a souls equivalent upon death, having difficulty modes, and just generally being more forgiving. I thought it was a very cool game that adapted the world of the original Final Fantasy into the souls formula nicely.
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